Anvil Empires news

Devblog 30: Cargo Boats and coastal supply routes
Two rowers, wind-driven sails and repair docks change naval supply planning. The September announcement also revises water infrastructure and bulk storage.

Devblog 29: Territory Zones and the fight for town cores
Claimed, Contested and Neutral Zones replace the previous territory system. Early siege equipment and redesigned town facilities change how an advance is supplied.

Devblog 28: A rebuilt Calligo and more deliberate combat
The July update redraws the world around usable terrain, expands Town Keeps and introduces three attack choices with manually controlled shields.

Devblog 27: Bounties, Avatar recruitment and new threats
Trophy turn-ins connect hunting to Silver. Recruitment, vehicle trading and barrel changes give returning players several different preparations to make.
Devblog 26: Avatar equipment and deeper Underworld expeditions
Persistent Avatars gain clothing, leg-armour and ammunition slots. Deeper expeditions supply materials for more demanding equipment.

Devblog 25: Inventory drag-and-drop and clearer enclosed spaces
Inventory movement now supports dragging between containers and onto the ground. Visibility and lighting changes address cramped forts and dark caves.

Devblog 24: The Heavy Battering Ram's crew and trade-offs
A protected ram exchanges mobility and damage per strike for a safer approach. Its crew operates a crank and release rather than charging the target.

Community Highlights: art and battles after Steam Next Fest
The July 2025 selection brings together player artwork and battle videos, including naval raids and siege footage from the early tests.

Steam Next Fest 2025: the Massive Battle Demo
The June 9-16, 2025 demo used scheduled siege events rather than a continuously running world. This announcement records that past test.

Devblog 23: Damage icons, seasons and the shape of Calligo
The April 2025 update makes time, weather and damage types easier to read while revising water, cliffs and transport models.

Devblog 22: Three empires, trade resources and the Grain Mill
The March 2025 announcement introduces the Pagan side and expands trade and Avatar progression. New materials and weapons change what a town needs to import.

Devblog 21: Communication, armour storage and ore processing
Map Posts and Sign Posts improve coordination. Smashing Plates and powered Stamp Mills replace the earlier ore-processing workflow.
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