Anvil Empires news - Page 2

Devblog 20: The Homestead Keystone and interior workshops
The Keystone joins modular Homesteads, while special walls bring power and water to workstations inside the building.

Devblog 19: Modular Homesteads and Underworld bats
Homesteads move toward connected building pieces around a Keystone. Underground exploration gains a flying threat that attacks in numbers.

Devblog 18: Cargo Ships and changing underground routes
The first Cargo Ship connects landmasses across the sea. Underworld sections can collapse and be replaced with new layouts.

Devblog 17: Mining platforms and stability in group combat
Larger underground networks make light and elevated mining access important. The stability system rewards positioning and support from nearby allies.

Devblog 16: Keeps, expanded seas and weapon modes
Keeps become the centre of towns, while an expanded world creates sea crossings. Spears and Javelins receive more distinct combat roles.

Devblog 15: The first Underworld and crew-operated Catapults
Small underground caves arrive alongside a ranged siege engine. Weapon chains, alternate modes and equipment hotkeys change battlefield preparation.

Devblog 14: A darker Calligo and connected fort pieces
Forest and terrain art moves toward a colder, heavier atmosphere. Revised fort modules adapt to connect without the gaps of the earlier system.

Devblog 13: Taverns and a central town Marketplace
Town visits gain food, rest and trading roles. Homesteads become independent of town membership, while the Marketplace collects sell orders in one location.

Phase 5: the April 18, 2024 major test
The four-day test combined Homesteads, weather, Bronze equipment and early power infrastructure. Its announced schedule is a historical event.

Devblog 12: Heating Vat temperatures and Resin processing
Water, fuel and temperature become separate production decisions. Resin supplies Rosin for equipment, and Homesteads gain usable interiors.

Devblog 11: Bronze equipment between Flint and Iron
Bronze adds an intermediate equipment step. Its early smithing process uses smelting, a hammer and a Stone Anvil without the complete Iron workflow.

Devblog 10: Dire Ravens around Deadwood Trees
A flying threat guards a material used for bows. Clearing the area comes before the ordinary work of felling a tree.
Account