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Devblog 28: A rebuilt Calligo and more deliberate combat

The July 9 announcement replaces the central world layout with more usable ground for Homesteads, forts and battles. Town Keeps become distinct from Fortress Keeps, with protective walls and dedicated interior space for bounties and Avatar recruitment.

The Town Keep layout presented in Devblog 28.

Timing, ventilation and field repairs

Combat gains three attack choices with different timing and hit patterns, and players choose when to raise a shield. Enclosed fuel-burning workshops need ventilation: a nearby chimney carries smoke out instead of letting it harm occupants. Repair Mode adds repairs from the inventory, with Repair All pooling Copper Nails across damaged items. The announcement also introduces direct item exchange and a shortcut for using nearby structures.

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