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Devblog 8: Seasons, weather and the Workbench inventory

The January 9, 2024 announcement introduces the first seasonal cycle and weather events. Spring, Summer, Fall and Winter influence temperature, wetness and wind. A cold player can recover near a fire or inside a structure.

The Workbench inventory and crafting layout shown in Devblog 8.

Store inputs where the work happens

Storms move through the world and can overlap. The Workbench redesign adds an input inventory so materials can be delivered before crafting begins, together with support for material quality. An Advanced Workbench handles higher-end equipment. The post also introduces environmental points of interest that build out Calligo's history.

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